Poche ore fa è stato pubblicato un nuovo update per Brawlout, titolo aggiornato ora alla versione 2.1.0 sui Nintendo Switch europei.
Lo sviluppatore indipendente Angry Mob Games, ha infatti rilasciato il brawler game da qualche settimana sull’eShop europeo di Ninendo Switch, ovvero lo scorso 19 dicembre 2017 al prezzo di €19,99.
Potete trovare il changelog dell’update, in calce all’articolo
Brawlout Patch Notes 2.1
New Stage: Fire Temple
Gameplay
General changes
- Tribalstack Tropics is now available in Competitive Mode with the side platforms removed.
- Reduced the blast zone sizes on Shivering Coast
- All charge attacks deal increased knockback when charged
- A visual effect has been added to many high-impact attacks when they connect on an opponent to give them a little extra OOMPH.
Ledge changes
- Removed the 55 frames ledge grab restriction after getting hit, players can now grab ledges immediately after taking damage.
- Characters no longer get ledge invincibility after landing on Olaf’s pillar/platform
- Decreased ledge snap distance when facing the ledge from 2.5 to 2 (snap distance remains 1 when not facing the ledge)
Teching changes
- Wallteching has been added.
- The teching window has been reduced to 10 frames. The cooldown for a missed tech is still 30 frames.
Menu changes
- Decreased result screen timer in online lobbies for spectators.
- Added a new controller setting “Use taunts on pedestal” . This defaults to “On”. If set to “Off” you can’t use taunts on pedestals (like on the character select / stage select / result screen) and frees up the dpad for navigation.
- Online lobby list now shows how many players can still join the lobby rather than how many playing slots are free
- Added an option in Practice mode to set your rage or maintain it to a specific value
Bug fixes
- Fixed a bug where you could fast fall a ledge attack and self destruct
Character Balancing
YOOKA-LAYLEE
- Decreased hitbox size and hit active frames on Forward Aerial
- Up Air Attack angle adjusted to send opponent a bit more to the side
- Projectile speed decreased
- Projectile’s knockback decreased
- Small bubble now deals 1 dmg
- Big bubble now deals 6 dmg and its speed increases with time charged
- Up Special now consumes Rage
- Increased end lag & decreased hitbox range on Forward Tilt
- Decreased end lag on Side Charge Attack
- Increased knockback on Down Charge Attack
- Decreased knockback & end lag on Down Special
THE DRIFTER
- Down Charge Attack no longer has an active hitbox above the sword
- Side Special & Forward Air Special now have 2 parts. A build up and a slide.
- Side Special slide range increased
- Side Special slide knockback increased if you have rage
- Down Special & Down Air Special are now cancellable 5 frames earlier
- Sprint attack now comes out much faster after you start sprinting (about 10 frames)
JUAN
- Aerial Rooster Uppercut now consumes Rage
VANDAL
- Up Special and Up Air Special now consume Rage
- Up Special & Air Up Special now have a landing animation if you touch the ground while it’s active
- Decreased damage & removed shock debuff when the Rage Meter is empty on Up Special & Air Up Special
- Decreased knockback growth on Side Attack & Air Forward Attack
- Increased knockback & decreased end lag on Down Charge Attack
- Increased knockback on Side Charge Attack & Up Charge Attack
RIPJACK
- Poison DPS reduced from 5 to 3
APUNAUT
- Decreased knockback on Air Forward Attack part 2
PACO
- Side Special Attack now drops the victim when in air
- Increased end lag on Side Charge Attack
DEAD CELLS
- Up Special & Air Up Special now have a landing animation if you teleport into the ground
- Air Down Special (Firebrands) projectile’s fall speed reduced
- Air Down Special fire duration reduced and can now only hit once
- Decreased knockback on Jab Special Attack
- Decreased knockback on Air Forward Attack part 2
SEPHI’RA & VARIATIONS
- Air Up Special now has a landing animation when you teleport into the ground
- Removed end lag from Air Up Attack (when touching the ground)
- Decreased end lag on Down Tilt
KING APU & VARIATIONS
- Small tweak to Down Air Special knockback angle
- Small knockback growth increase on Forward Charge Attack
OLAF TYSON & VARIATIONS
- Removed a hitbox from Sprint Attack
- Sprint Attack damage increased
- Sprint Attack knockback reduced
- Glacier Punch knockback growth increased
- Pillar no longer stops opponent attacks when lifting them, increasing the risk of lifting someone
CHIEF FEATHERS & VARIATIONS
- Back Aerial can now be fast fallen
- Reduced hit-pause on Down Charge Attack to prevent opponents from having too much time to react & tech
- Charge forward attack hitbox reduced